![]() Heres what you could do:Īrmor tree is very good for using motor pool. Most of the allies' mid-game units are from your command tree (AB or rangers) and you should be teching to tanks, but hey lets say that the motor pool is your mid-game option. This is tricky for allies, for many a new player, because allies don't have many mid-game units. You'll want to negate his snipers in order to tech to crocs or quads and make his focus on your vehicles, not your support troops. While you can use snipers to counter snipers, its a costly gamble. Be careful, your main weakness here is his snipers. Disrupt his troops, fortify key positions and watch his units stop in their tracks. I, however, don't like to spend that much fuel on that early, so I will rack up some XP and get AB or rangers. The key to using WSC 1st is you need to get some better inf quickly to be completely successful (against a good player), this is why some people build both WSC and barracks. Plus they are so long range that it will take a while for the enemy to get close. Along with a MG42 squad they can take out armies, buildings, you name it. ![]() Mortars are killers early game, and it's axis' main crutch, they don't get one that early. Use the mortar in this scenario most of the time. You'll need a bunch of engineer squads to make up for the lack of inf until you get Rangers or AB. Weapons support center - The key to this one is using what you get to kill him. If theres a ton of garrisonable buildings, barracks might not be the way to go, but that is up to you. This tactic works well with any strategy, but kind of depends on the map. Not until I have 2/3 of the extras will I usually get tanks and such. ![]() If I see some light armor I'll get stickies next, or if i see lots of inf, I'll get grenades. I'll use the first 60 fuel i get on them for shock effect. You wanna get them as soon as you feel u need them. Also the jeep will eat through engineers and take out any pesky snipers or show any other cloaked units. Using one squad to draw fire and another to flank takes out MG's about as fast as snipers. The riflemen can contain engineers with ease, also will usually beat a volks squad (no mp40) in 1v1 combat and even MG's aren't safe against these guys. ![]() Barracks - Building a barracks first opens you up to a variety of great tactics. ![]()
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